![]() game administration, time management and searching a move inside a chess program from input and presentation. The chess program and its user interface can be interpreted as a Model–view–controller (MVC), an architectural pattern that isolates business logic f.i. There may be other modes than pure game playing, for instance to replay and analyze a game, allowing the user to click and drag the moves of the game notation move list, which needs appropriate indication and ergonomic control. ![]() The sequential nature of the game of chess, along with the both fundamental states of a chess engine while playing a game, that is calculating a move and pondering, should be appropriately indicated by the GUI, for instance to allow the interaction of entering moves only for the opponent side while pondering. ![]() Chris Daly interacting with Daly CP, 1970 on an IDIIOM Playing Chess
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